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Applewin debugger
Applewin debugger













There might be some weird workaround like exporting to Visual Studio and then back as an older version but I’ve never tried that. The app relies heavily on SF Symbols for images, and while I’ve haphazardly added (probably ugly) emoji fallbacks for most of them, I’ve had to leave a few as FIXMEs.Īs for getting the Xcode project to work in Mojave, I don’t think that’ll be possible without essentially recreating it. Dependencies on HexFiend and CiderPress are all just nice-to-haves so I expect those to be pretty easily removed if necessary. You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long. almost essential for debugging, but a native debugger could be used, as well. Start AppleWin, and press F7 to enter the debugger. AppleWin - Apple II emulator for Windows.

applewin debugger

You can probably get rid of the dependence on libslirp pretty easily if you don’t need networking. Copy the master.dsk which comes with AppleWin, and rename it to cc65.dsk. master AppleWin/docs/DebuggerChangelog.txt Go to file Cannot retrieve contributors at this time 867 lines (822 sloc) 39.1 KB Raw Blame / 2.9.1.13 Added: CD now detects '.' to change to the previous directory and chops the trailing sub-directory from the current path. TOP files), and Raster Oriented HGR Image Fragments (.RAG files). BIN2RAG serves 2 main purposes: Round-Trip Conversion between BSaved full-screen HGR Images (.BIN files), and full-screen and mixed-screen Raster Oriented HGR Images (.BOT and.

applewin debugger

AppleWin’s configuration is pretty intertwined with its command-line processing, so this isn’t really optional. Introduction BIN2RAG is a Hi-Res (HGR) Graphics Utility.

applewin debugger

The work-in-progress is at but it’s probably not going to work unless you rebuild Boost (or specifically, Boost::program_options) for Mojave.















Applewin debugger